Update #14: Pre-Alpha Launch, Player Feedback & Major Systems

MineX pre-alpha launched on December 2nd, 2025. Throughout December, we collected player feedback and implemented major improvements. This update covers new quests, reworked dungeons, custom HUD, 200+ NPCs, and the attributes system.

Pre-Alpha Player Feedback Dungeons HUD NPCs

Pre-Alpha Launch & Player Feedback

On December 2nd, 2025, MineX officially opened for pre-alpha testing. After months of development, players finally got their hands on the game. Throughout December, we focused on collecting player feedback and rapidly iterating on the experience.

The response has been incredible. Players have been testing every system, reporting bugs, and suggesting improvements. This update represents the culmination of that feedback loop—dozens of fixes, balance changes, and new features all driven by our community.

Work Completed

General Fixes and Improvements

  • Fixed Keeper NPC related bugs - Resolved issues preventing proper interaction with Keeper NPCs
  • Fixed Social NPC related bugs - Social features now work correctly across all NPC types
  • Added Skip button to initial cinematic - Players can now skip the intro animation
  • Fixed black screen / empty spaces during cinematics - Smooth transitions throughout
  • Fixed Night Vision reapplication after dying in dungeons - Vision now properly restores on respawn

Scanner / Website Improvements

  • Added item level display to the item scanner for better item comparison
  • Fixed burned items incorrectly showing on the main scanner menu
  • Added additional item information to the scanner website
  • Added all newly created models to the scanner platform

Quests, Lore, and Progression

  • Added a new quest to the main storyline
  • Created complete ordered list of main quests to be developed and implemented sequentially
  • Reworked and updated the main lore of the game
  • Updated lore for all Verdant Roots items with new descriptions

Drops, Balance, and Economy

  • Adjusted item drop rates for both Plant mobs and Slime mobs
  • Changed item tier naming: TRASH → NORMAL
  • Updated tier color coding:
    • COMMON: Green → White
    • TRASH/NORMAL: White → Gray
  • Adjusted XP gained per mob for better progression
  • Added custom XP values for each main mission
  • Modified random stat value ranges for items
  • Adjusted level-up stat scaling and experience progression
  • Added Strength, Dexterity, and Intelligence attributes - fully balanced and integrated into buffs
  • Players receive +1 attribute point per level up

Items, Potions, and Systems

  • Created custom health and strength potions:
    • Stackable up to 99 per slot
    • Custom sound effects and unique potion aesthetics
  • Fixed Bloodbound Barrier ability (Warrior) - No longer usable infinitely

Dungeons (Plants & Slimes)

  • Fixed Plant Dungeon reward issue - Players now receive rewards after completion
  • Rewards granted directly upon dungeon completion
  • Verdant Roots items auto-identified when obtained inside dungeons
  • Reworked Plant Dungeon reward system:
    • Dungeon entry limited to 3 runs per day
    • NPC-based access to dungeon
    • Automatic Night Vision while inside, removed upon exit
  • Implemented Slime Dungeon NPC:
    • Maximum 3 dungeon entries per day
    • Rewards sent directly to player inventory
    • Automatic Night Vision handling

Gear, Models, and Visuals

  • Added Slime armor models and Plant bow models
  • Added new weapon models to the Plant weapon set
  • Added Starter weapons as possible drops:
    • ~2.5% chance in Plant zones (weapons)
    • Armor drops exclusive to Slime mobs
  • Added over 200 NPCs to the game world:
    • Each NPC has unique animations and skins
    • Includes villagers, farmers, fishermen, and combat NPCs

HUD, UI, and Audio

  • Implemented custom HUD displaying health, mana, and core resources
  • Implemented skill casting HUD for ability feedback
  • Added Party HUD - See party members in real time
  • Added custom sounds and music for quests and cinematics
  • Added new Attributes UI section
  • Fixed permission-related bugs preventing system access

Miscellaneous

  • Changed main menu layout:
    • Reworked WARPS section
    • Added new QUEST section
    • Updated Shop/Market section
  • Added unique custom textures for small health potions and strength potions
  • Adjusted Starter Armor drop rates
  • Ensured mobs correctly drop loot across all regions

What's Next

With the pre-alpha now live and stable, we're focusing on:

  • Implementing the remaining main story quests
  • Adding more dungeons with unique mechanics
  • Expanding the item and equipment systems
  • Continuing to respond to player feedback

Join the Pre-Alpha

Experience all these new features firsthand. The pre-alpha is now open!