Work Completed Today
Item Modifiers & Visual Updates
- Reworked and recolored all modifiers for the Verdant Roots set to improve visual consistency and item readability.
- Created four new modifiers for the Starter weapons (Sword, Bow, and Staff).
New Weapons Added
- Vine Sword - New nature-themed melee weapon
- Thorn Spitter Bow - Ranged weapon with plant abilities
- Wood Chip Staff - Magic staff for casters
- Designed four custom modifiers for each of the newly added weapons
Slime Content
- Adjusted the Slime spawn ratio to 3:1 (common slimes vs. special variants such as Frost, Lava, Warrior, Mage, and Healer)
- Created Slime Armor items: Boots, Chestplate, Leggings, and Helmet, forming a complete armor set
- Developed four unique modifiers per item for both the Starter Armor Set and the Slime Armor Set, enhancing build variety and stat customization
- Introduced Slime Armor pieces as drops from special Slime variants (any Slime other than the common type)
Item System Improvements
- Implemented a specific lore-format system for COMMON-tier items, allowing for a more organized and visually appealing display of item stats
- Revised item descriptions and lore texts to enhance aesthetic presentation and narrative cohesion
Plant Dungeon Fix
- Fixed the Plant Dungeon, which now functions properly. Players can enter, defeat the boss, and obtain its exclusive rewards
- Added the new Plant weapons as drops from Plant-type enemies:
- Thorn Spitter Bow drops from Thorn Spitter
- Vine Sword and Wood Chip Staff drop from Vine Guardian
UI & Organization
- Added name tags / visual role labels (e.g., App Name, Developer, Builder, Other Roles) in the project's visual interface for organizational clarity
Animation Progress
- Completed the first scene of the new animation, with the objective of finishing the full sequence within the week
Blockchain Development
Continued development of the Rewards and Transfer Plugin:
- Designed functions to transfer USDC to specific players
- Implemented functionality to transfer in-game assets/items (e.g., "found objects") from the developer wallet to player accounts
- This system will serve as the foundation for crate rewards, allowing players to receive:
- USDC payouts directly to their accounts
- In-game items/assets as collectible or tradable rewards