Update #12: Story Quests, Slime Enemies & Item Scanner

Major content update: Main story quests with cinematic sequences, eight new Slime variants, new Starter Armor Set, and Item Scanner website integration.

Quests Slimes Scanner

Work Completed Today

Story & Quests

  • Began development of the main story quests, including cinematic sequences designed to enhance immersion and deliver key narrative elements

Slime Enemies

  • Introduced a new enemy type: Slimes, featuring eight distinct variants, each with new abilities
  • Added a new Slime boss encounter
  • Completed balance adjustments for the new Slime enemies, calibrated for players between levels 10 and 15

Balance & Progression

  • Rebalanced the Plant region enemies, fine-tuning health, damage, and behavior for players between levels 0 and 10
  • Adjusted drop tables and drop rates for both Plant and Slime enemies to maintain balanced item progression

Items & Equipment

  • Created a new Starter Armor Set with a fully custom model, obtainable through completion of the main storyline quests
  • Added new NPC animations, including combat-related movements, fighting stances, and everyday idle gestures to enrich world atmosphere

Item Scanner Integration

  • Rendered and captured in-game item models for integration into the official website: scan.minex.gg
  • Updated item modifier colors so they now appear correctly within the Item Scanner interface

World Building

  • Fully completed two playable zones on the world map: the Plant Grinding Area and the Slime Grinding Area (official names withheld to avoid lore spoilers)
  • Implemented spawn points for all Plant-type enemies in the open world, enabling natural enemy spawning and allowing players to create their own grinding routes

Next Steps

  • Continue developing and scripting the main story questline and related cinematic sequences
  • Introduce spawn points and AI pathing for the new Slime mobs across their designated zones
  • Begin alpha testing of early-game progression (levels 0–15), focusing on quest pacing, drop balance, and regional difficulty

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