Work Completed Today
Lore & Quests
- Developed an extensive lore foundation for the game, establishing the narrative framework for future quests and world-building
- Continued development of the quest system, based on the newly completed lore framework
Class Balance
- Balanced the core stats of all playable classes to ensure proper parity and progression — adjusted class scaling and stat gains per level
- Rebalanced all Warrior abilities: Adjusted damage, cooldowns, and stamina costs for better combat pacing
- Rebalanced all Archer abilities: Refined skill power scaling and projectile mechanics for consistent ranged performance
- Rebalanced all Mage abilities: Tuned ability cooldowns and mana consumption to maintain balance across levels
Item Balance
- Balanced the Verdant Roots armor and its associated modifiers
- Balanced the Verdant Roots weapon set (sword, bow, and staff) to align with class performance and item progression
- Balanced the Verdant Roots accessories (bracelet, amulet, Ring of Speed, and Ring of Life) to match new combat and stat scaling systems
- Modified the item upgrading system, transforming it into an end-game mechanic unlockable at level 20
- Rebalanced upgrade stat bonuses to better reflect late-game power progression
Mob Balance
- Rebalanced Plant mobs — adjusted health, movement speed, damage, and abilities to suit players from level 0–10
- Rebalanced Orc mobs — designed for level 10–15 players, ensuring smooth difficulty progression
- Rebalanced Skeleton mobs — intended for level 20+ players, aligning them with late-game content
World Building
- Completed the construction and decoration of one of the in-game villages
- Major progress on additional playable map areas
Next Steps
- Begin implementing the first lore-based quests into the live environment for testing
- Finalize environmental detailing and NPC placement across the completed village
- Conduct combat and progression testing across level tiers (0–20) to ensure smooth difficulty scaling