Work Completed Today
- Fixed a bug where custom items were not correctly applying the player's class level stat bonuses
- Redesigned the lore display format for custom items into clear sections: General Information, Item Stats, Elemental Affinities, Abilities, and Durability
Created Five Custom Item Sets
Currently pending balancing, testing, and refinement:
Set 1 – Verdant Roots (Nature – Common)
- Earth/Nature theme with life magic
- Includes Blade, Bow, Staff, Helm, Chestguard, Greaves, and Boots
- Features earth damage, life-based abilities, and cherry leaf particles
Set 2 – Radiant Sun (Light – Uncommon)
- Holy/Light theme with healing and radiance
- Includes Blade, Bow, Staff, Helm, Chestguard, Greaves, and Boots
- Features light damage, holy abilities, night vision, and END_ROD particles
Set 3 – Umbral Eclipse (Darkness – Rare)
- Shadow/curse theme
- Includes Blade, Bow, Staff, Helm, Chestguard, Greaves, and Boots
- Features darkness damage, life steal, corruption abilities, invisibility, and dodge rating
Set 4 – Gilded Concord (Commerce – Very Rare)
- Wealth/prosperity theme
- Includes Blade, Bow, Staff, Helm, Chestguard, Greaves, and Boots
- Features large experience bonuses, looting/fortune enchants, luck stat, and item bomb abilities
Set 5 – Eternal Chronos (Time – Legendary)
- Time manipulation theme
- Includes Blade, Bow, Staff, Helm, Chestguard, Greaves, and Boots
- Features warp abilities, powerful slow effects, cooldown reduction, speed and regeneration buffs, and portal particles
Next Steps
- Address issues discovered during testing of custom bows, specifically regarding their exclusive abilities
- Test the remaining custom items to perform balance adjustments, bug fixes, and refine both aesthetics and lore